Producer · VFX Supervisor · Technical 3D Artist

Hein Win Kyaw (Peter Jackson) ↗

  • Space XAI
  • DramaBox
  • Adobe Premiere Pro
  • Adobe Photoshop
  • Adobe After Effects
  • Cinema 4D
  • Autodesk Maya
  • SideFX Houdini
  • Unreal Engine
  • Foundry Nuke

Pre-production through delivery — storyboards, picture, Unreal, and AI production knowledge.

Recent works

  • Hein Win Kyaw
  • Reborn as The Mafia Bad Girl
  • Keeping Secrets with the Rowing Captain
  • I'll Be Better Without You
  • When He Finally Looked Back

Producer · VFX Supervisor

Producing & Supervising

Premiere Pro, After Effects, Cinema 4D, Maya, Nuke

I produce commercial picture from brief through delivery — boards, talent, live plates, and the VFX that has to sit in them. Erbalesque is one locked look, from the first frown in the mirror to the product lineup.

The Infinix GT 20 Pro 5G launch is the same producing path: supervise the picture so product, talent, and graphics hold as one commercial, then deliver a cut that plays on YouTube.

VFX Supervision

3D Generalist and Visual Effects

Maya, Blender, Unreal Engine, Nuke, After Effects

I supervise visual effects with a focus on look development, character consistency, compositing, and final-pixel quality control. The work covers script breakdown, bid support, VFX reviews, and status reporting so artists and production stay aligned.

At DramaBox I produced and supervised picture for high-volume short dramas — from previz through generative video, composite, QC, and delivery. I break down episode materials for scope, run reviews, and keep show-level checklists current.

AI Production Knowledge

Generative AI

I coordinate Gen AI video and image across concurrent workstreams: versions, notes, schedules, and stakeholder approvals. I evaluate vendors and tools, then operate the ones that hold look and character consistency under production pressure.

The stack includes ComfyUI, Runway, Kling, Seedance, Magnific, Gemini, Sora, Midjourney, GPT Image, and Luma. Generated frames are production layers — tracked, reviewed, and handed off — not one-off experiments.

LED Volume

Virtual Production

I support virtual production live shoots: LED wall calibration, Unreal Engine scene prep, and real-time performance. The goal is stage-ready content — correct scale, stable frame rate, and lighting the camera can trust.

I work with clients and crew from concept through storyboard, composition, and post, translating notes into scene and editorial updates. Hands-on with Disguise (d3) and Unreal RenderStream so color, exposure, and playback hold on volume.

Contact

Let's bring your creative vision to life together.

Write with a brief, a reel note, or a stage date. I reply from the same inbox.

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